![]() While the original release of System Shock is powered by Dosbox on Steam - which handles old-school MIDI music reasonably well by default (although not beautifully) - System Shock Enhanced Edition requires a bit of tinkering on our part as it is running in 'Windows' mode instead. We don't want that, so we change it to this instead: Meaning Steam will try to auto-detect the appropriate OpenGL version. If you right-click on the Steam Icon on your desktop or the icon in your 'start menu' - it will likely display something like this: In which case I suggest you play it safe and force OpenGL 3.3 instead. Note: this probably doesn't apply to older chipsets such as Intel Graphics 4000 etc. This means we will need to force Steam to use a higher version number of OpenGL - at the very least version 3.1 - preferably version 4.4 though, which should be supported by most Intel HD 4xx chips and up. Scroll down to the 'Video Card' section and you may see something like this (in my case Intel HD 615): ![]() ![]() We can check that by clicking on 'Help' on the top left corner of the window, followed by clicking on 'System Information'. On some machines - primarily the ones using open source graphics drivers - Steam may start up and report a much lower version of OpenGL enabled than is actually supported by your hardware. ![]() We'll deal with that in the next section :) The error may also show up on machines with Nvidia or AMD graphics cards however (depending on driver version etc). ![]() On machines with Intel HD Graphics however it is not and starts in OpenGL 3.0 mode by default. Seta r_resolutionscale_numframesbeforeraising "30"Īfter that the game may work for you - if Steam is enabled using OpenGL 3.1 or higher. Seta r_resolutionscale_increasespeed "0.200000" Seta r_resolutionscale_lowerspeed "0.150000" Seta r_resolutionscale_targetdrawtime "18" Seta r_resolutionscale_fixedscale "1.000000" ![]()
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